Please send questions and suggestions to support@cortexplay.com.
A game with 20 or 30 words will be challenging and enjoyable. A game with 40 or more words may be tedious.
Parents will enjoy playing too. Make sure the games appeal to them too. If so, then they will motivate their kids to play.
Don't remove "hard" words. They can make the game fun. But do remove words that are so technical, archaic, and otherwise obscure words that not even parents will have heard of.
The default automatic scoring method awards the next-to-highest achievement level to 2/3 of the possible points. That's good, because getting more than 2/3 of the possible points can be a significant accomplishment.
A time of 60 seconds is pretty good. Computation is learned by repetition. If each game is too long, players are less likely to try many times.
For students who don't respond well to time limits, create games with no time limits. That's also helpful early in the learning process.
Some students will answer an amazing number of challenges in a short period of time. Solving 30 challenges in 30 seconds is not impossible (but is really difficult!).
For games with multiple operations, balance the number of challenges per operation, or the operations with fewer challenges won't be presented very often.
The default automatic scoring method awards the next-to-highest achievement level to 2/3 of the possible points. That's good, for harder games, but may be too generous for easier games. You may want to experiment with manually setting scoring levels, or using one of the other automatic scoring methods.
If words are too difficult to untwist, provide clues or pre-fill part of the solutions.
Parents will enjoy playing too. Make sure the games appeal to them too. If so, then they will motivate their kids to play.
A small number of difficult challenges can make a game more fun..